![]() The major twist that ends up being the crux of Warhammer II’s success is the presence of a huge magical vortex that the different factions must fight to control in order to achieve victory. All of these elements existed in the previous Total War: Warhammer, but some small tweaks and one major twist on the usual campaign formula prove invigorating. Each faction has its own storyline told through brief but highly effective cutscenes comprised of a camera panning across some really gorgeous art, supported by well written and acted narration. ![]() ![]() Naval and settlement battles are again absent, with the former being particularly noticeable in Warhammer II due to the amount of water on the map and sea-travel required. The basic components are the same battles take place as full-on sieges, underground, or out in the field. There are four different races available at launch, each with very different play styles. In most regards, Warhammer II is functionally the same as its predecessor.
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